![]() Jumping from another side of the map is another strategy. To prevent this, always keep in mind which heroes on the enemy team have disables and stay away from the ones that do. Dawnbreaker's ultimate is channeled, meaning when Solar Guardian is about to activate and Dawnbreaker gets stunned, then the ultimate gets canceled and gets put on cooldown.Role 2 Ability Builds Generic Dawnbreaker If the lane gets hard, consider using Celestial Hammer to farm ranged creeps.It is also her best ability for damage, so it should be maxed first.From that point, depending on whether you need more damage or crowd control, either of the other spells can be maxed out.įrom level 6 onwards,one should look for ganging opportunities,as the ultimate allows Dawnbreaker to turn around a fight without running through the map. Basic abilities take time to deal out damage and it can be hard to aim with them.ĭawnbreaker needs levels to snowball.Her abilities are very strong in the early to mid game and,when paired with a support,can secure kills or bully enemy carries away from the creepwave.Loses mana very fast if she overextends.Can jump to any part of map with Solar Guardian. ![]() Dawnbreaker's strength and health grow rapidly and this can be used to harass early on in the game, usually when their safe lane is at their weakest. Starbreaker, Dawnbreaker's first ability, isn't a channeled ability, and so you can use items in the middle of casting it. The relatively low cooldowns of her basic abilities compared to the damage of them make Dawnbreaker a great burst damage hero. Dawnbreaker's Celestial Hammer slows her enemies, burns them, and makes traveling slightly faster. Solar Guardian and Luminosity allow Dawnbreaker to heal her allies near her in a fight. Dawnbreaker is a tough melee hero who has an arsenal of abilities that can heal allies and also deal damage to enemies in the middle of a battle.
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